![]() Includes a compilation of roleplay memes by tumblr users: leneemusing, vaememes, morememesforall, bunchamemes, vhsmeme, edenmemes, eternalmemes, ohisms, turnpage, soulmemes, nightprompts, memelleity, promptfairy, myersmemes. Also used to reduce the display anomalies resulting from coincident shadow geometry. This generator is to help provide roleplayers and writers in general with ideas to kick-start scenes and storylines. Used to offset the shadow geometry from the surface on which the shadow falls. (Ground Plane set to Specified Depth) The distance along the z-axis to the ground plane. Specified Depth - Places the ground plane at the depth specified in the Ground Depth field.Model Minimum - Places the ground plane at the minimum depth for geometry in the model.The Ground Plane option controls the location of this plane. Shadows that do not intersect any other geometry are terminated at this implied plane. In order to control the placement of shadows on models which may not have the ground surface completely defined, an implied ground plane is used. View - Used to produce shadows from the current view location useful when doing line-of-sight studies.Sun - The Sun is selected to produce solar shadows.Shadowing Material - The shadow color is calculated from the material of the geometry that generated the shadow.Ĭontrols the transparency of the surfaces generated to represent shadow volumes.Shadowing Element - The color of the shadowing element is used.Shadowing Element - Shadow geometry is generated on the level of the element producing the shadow.Ĭontrols the color of the shadow geometry.Active - Shadow geometry is created on the current active level.Outline - Produces only the outline of the shadow boundaries.Ĭontrols the level of the shadow geometry. ![]() Volume - Produces a surface that represents the outer limits of the shadows.Tolerance values should be defined in master units.Ĭontrols the geometry produced to represent the shadows. (Accuracy set to To Tolerance) Controls the maximum error (the precision) for the color shadow generation Lower tolerance values produce higher quality output at the expense of increased processing time. To Tolerance - If To Tolerance is selected, an explicit accuracy value can be entered.High accuracy produces a more accurate representation at the expense of increased accuracy. Low, Medium, High - The Low accuracy setting produces a coarse mesh, but shorter processing time.The Accuracy setting determines how accurately the facets approximate the underlying surface. The shadow generation process approximates curved surfaces with polygonal facets. Selection Set - Only the currently selected elements are processed.Fence - Geometry within the fence boundary is processed. ![]()
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